Thunder Road Rumble was a project developed in Unreal Editor for Fortnite (UEFN) by a team of 10 people over the course of two months. As the project director, I was responsible for defining the product vision and providing continuous feedback to the team, ensuring that the game stayed aligned with our creative and technical goals. My role focused on coordinating the team’s efforts and guiding the overall direction of the project to deliver a cohesive and engaging experience.