Hi, I’m Thomas, a Lead Technical Designer with extensive video game development expertise and a strong programming foundation.
I currently serve as the Lead Designer and Project Director at Bad Rhino Games, where I have the privilege of leading a talented team of 9 professionals. Together, we are dedicated to pushing the boundaries of game design and delivering innovative experiences. My role involves directing our projects' vision and hands-on implementation across various systems using Unreal Engine 5. From enemy design to programming abilities, weapons, and in-game events, I bring ideas to life with technical precision and creative flair.
With over 7 years of experience in the gaming industry, my expertise lies in seamlessly integrating mechanics, creating dynamic game environments, and optimizing gameplay experiences. My passion for video games has fueled my career, and I am always looking for new ways to innovate and inspire players.
Let’s connect and explore how we can shape the future of gaming together.
I currently serve as the Lead Designer and Project Director at Bad Rhino Games, where I have the privilege of leading a talented team of 9 professionals. Together, we are dedicated to pushing the boundaries of game design and delivering innovative experiences. My role involves directing our projects' vision and hands-on implementation across various systems using Unreal Engine 5. From enemy design to programming abilities, weapons, and in-game events, I bring ideas to life with technical precision and creative flair.
With over 7 years of experience in the gaming industry, my expertise lies in seamlessly integrating mechanics, creating dynamic game environments, and optimizing gameplay experiences. My passion for video games has fueled my career, and I am always looking for new ways to innovate and inspire players.
Let’s connect and explore how we can shape the future of gaming together.
Project Worked