Drone Strike Force, later rebranded as Skylink, is a highly competitive aerial shooter. In this project, my primary role was as the sole level designer at the studio, where I created a total of five levels, three of which were released before the game’s rebranding.
In addition to level design, I worked on programming various modes and abilities using Unreal’s Gameplay Ability System (GAS) and core systems. This included developing systems for flares, grenades, weapons, and various game modes, such as Capture the Flag, Escort the Payload, Attack and Defend, and Plant the Bomb. Furthermore, I redesigned the progression and retention systems, including the monetization structure, and balanced formulas for experience, currency, and player levels.
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