Wayfinder is an action-packed online RPG in which players explore dungeons and fight various enemies in a shared world. In this project, my primary role was to lead the creation and integration of creatures using the Gameplay Ability System (GAS). We developed eight enemies, each featuring distinct archetypes and abilities, adding depth to the game’s combat mechanics.
In addition to creature design, my team and I were responsible for designing over 20 tiles and optimizing more than 100 to ensure smooth performance on both PS5 and PS4. Throughout this project, I led a team of eight talented individuals, coordinating our efforts to deliver optimized content that matched the game’s ambitious technical and creative goals.