I bring a comprehensive skill set that spans both creative design and technical implementation, making me highly versatile in game development. My deep expertise in Unreal Engine, particularly with blueprints and the Gameplay Ability System (GAS), allows me to effectively design and implement a wide range of game systems, including abilities, enemies, weapons, and scripted events. Whether it’s crafting complex combat mechanics or designing interactive environments, I have the technical know-how to bring ideas to life.
My experience extends into animations and montages, where I ensure that gameplay interactions feel smooth and impactful. This skill set, combined with my level design capabilities, enables me to create dynamic, engaging spaces that are not only visually compelling but also technically optimized for performance.
In addition to creating gameplay systems, I focus heavily on optimization—ensuring that the content runs efficiently on different platforms, including resource-heavy features like AI behavior, scripted events, and environment interactions. My proficiency in designing and implementing enemies, player abilities, and weapons ensures that all elements are integrated seamlessly into the game, providing both depth and fluidity to the gameplay experience.
By combining this extensive technical knowledge with a creative approach to design, I deliver content that meets both high gameplay and performance standards, making every aspect of the game—from mechanics to environments—functional and immersive.