Astro Nomad was my first project at Bad Rhino Games, where I initially joined as a level designer tasked with creating six levels in the style of Uncharted. Set in a vast desert, players guide the protagonist through mysterious environments as they uncover the secrets of the world around them. The goal was to deliver 5 hours of engaging gameplay, but as development progressed, we quickly realized more content was needed to meet this target.
In response, we expanded the team by bringing in additional level designers, and I was promoted to team lead. In this role, I not only oversaw the development of the levels but also directed the creation of puzzles, narrative content, and cinematics. I was also responsible for dressing and optimizing the levels to ensure a seamless experience on the Nintendo Switch.